Open Hungry ↗

What do you want to try?

Pick the goal that sounds most like you — each path is one small mission, with exactly where to tap at every step. App links open in a new tab, so this page stays beside it.

The app in one glance

Two piles on the table (Meal = deeper · Snack = lighter) — tap a pile to draw; which two piles you get comes from your Deck.  👥 top left = play together. ⋯ top right = the menu: Card Settings, Deck, printing, sign-in, codes.  On a drawn card: SKIP passes it (always okay) · DONE ✓ = you talked about it · reveal/hide shows or hides pronunciation + translation · tap any word for its meaning with 🔊 · 👍/👎 teach it what to ask you.

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Path 01 — Conversation

The gathering where everyone actually talks.

The card asks. Everyone answers. Hungry gives a table a simple structure, so a good conversation doesn't depend on luck — or on whose language is stronger.

Everyone on their own phone instead

Tap 👥 (top left) → Start a session → 📱 Show join QR code. The others scan it with their camera — or tap 👥 → Join a session and type the 4-letter code from your screen. Turns rotate by themselves: a yellow frame around the screen means it's your turn to draw. The host's deck and card settings apply to the whole table.

The deck learns your table

This is the quiet engine of the whole app: it discovers what your table likes to talk about, and deals more of it. Tap 👍 under a card you enjoyed — more like it come. Tap 👎 to flag a problem — wrong or confusing wording, not interesting, inappropriate — and it steers away. Rate honestly for ten cards and the deck starts to feel like it knows the room.

Rehearse a situation, card by card

Signed in (within your first 60 cards, or with a code):

  1. 1

    ⋯ → Card Settings → under Vocab or topics (optional), 🎬 Rehearse a situation.

  2. 2

    Pick one of the twelve suggested for you, or tap + Your own and type one you have coming up → Done ✓.

  3. 3

    Its steps in the order it happens, up to 16: Snack asks each step the lighter way, Meal the deeper way, and each answer shapes the next card. Adjust the questions first, if you like.

  4. 4

    To switch, just tap another: the choices stay open. After the last one, pick Another round (a new version) or Usual cards; at a table, the host picks.

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Path 02 — Language learning

Say what you actually want to say.

Hungry is built to help you use a language with another person — at your real level, on topics you actually care about, with your own words welcome.

AChoose your level

⋯ → Card Settings → Level (Pre-A1–C2) — pick one, or two next to each other for a range. It should stretch you, not shut you out — start one lower than you think.

BKeep both languages

Pick Bilingual at the get-started style step — Social tables start there, Classroom tables start in Scaffold. Both languages side by side, question and answers. When you try Scaffold (below), turn Answer translations On to keep each option's meaning while you still need support.

CTap into the words

Tap any word on a card — its meaning appears in your Language 2, with 🔊 to hear it. reveal/hide toggles the help for self-testing.

Make the deck yours

Interests: ⋯ → Your Profile → tap interests to add them — cards steer toward what you care about.  Precise practice: ⋯ → Card Settings → Vocab or topics (optional) — type a situation (“ordering food politely”) or must-use words (red, cat, blue…), then Done ✓. The next cards build around it — a brief “One moment — fresh cards coming” is normal.  A situation in order: 🎬 Rehearse a situation, under the same box — one of twelve, or the one you have coming up (how).  Chinese learners: Pronunciation puts zhuyin (bopomofo) or pinyin above every character — the 注音 follows the Taiwan school dictionary. English: IPA or respelling (US/UK) · Japanese: furigana · Korean, Arabic, Hindi, Bengali, Hebrew, Thai, Armenian: romanization — all under Pronunciation.

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Path 03 — Teaching

Every student talking — same activity, their own level.

A speaking warm-up becomes parallel conversation: groups talk at once, mixed levels share a table, and the next question is always ready.

Try this — use Tuesday's material: upload or photograph something you're actually teaching this week. Draw with two different levels set, and check both learners could answer. Then print a few cards or share the setup by QR. And let students 👍 cards they enjoy — the deck learns the class's interests, which pays off on free-conversation days. (Own topics, uploads & photos come with a free sign-in's first 60 cards or any code; event codes and Multiple sessions need a license code — ⋯ → Full Access.)

If the wifi drops in front of the class

The lesson survives — by design. The cards a device has already played stay on it and keep playing offline, including your own topic cards; the app itself opens offline once it has opened online before (a brand-new device needs wifi the first time). The 🔊 reader is on the device. The printed deck is the backup that never fails, so print a few cards before a big class. Your whole setup lives in 📱 Share setup (QR code) — sign in on any tablet, scan it, and it becomes your tablet in ten seconds. When the network is back, everything catches up on its own; nothing to reload, nothing to dismiss.

🎓 Teaching a class? There's a guide built just for you — grade-specific examples (elementary → senior high & adults), live pre-set demos, and classroom best practices: open the Teacher guide →
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Path 04 — Groups & schools

Bring Hungry where people already gather.

The useful question is not only “does the app work?” It is “where does this make conversation easier for the people we serve?”

School or class

Speaking time

Warm-up · curriculum deck from your material · mixed-level groups · take-home QR · printed cards.

NOTICE: WHO SPEAKS?

Meetup or team

Participation

Snack pile (= lighter), Bilingual style, a work-safe typed topic. One phone — or a QR per table.

NOTICE: WHO JOINS IN?

Family or friends

Connection

Five minutes at dinner, a travel scenario, date night, a topic everyone genuinely cares about.

NOTICE: WHAT OPENS UP?

Run it properly — two contexts, not one demo

① A structured setting: class, workshop, team meeting. ② A voluntary setting: family, friends, free-choice time. ③ A shared topic the group already cares about — typed or photographed. ④ A mixed-level table: does support bring quieter people in? Run five cards in each. Record where setup felt easier, who spoke more, and which settings changed the result.

🏫 Setting this up for a school or cram school? The Teacher guide covers per-grade setups, test-week strictness, and print-and-play workflows: open it →

Why it is built this way

Why students talk to each other

Most speaking apps put one student in front of a screen. Hungry puts two to five students in front of each other, and the screen only holds the help.

This matters for three plain reasons. First, a child says more when a real person is waiting for the answer. Second, when two students work on the same question they can go further than either one alone — one knows the word, the other has the idea. Third, new ideas come out of people talking, not out of one person answering a machine.

The screen gives the question, the frame and the words. The talking belongs to the children.

Why talking to each other helps you learn a language

You do not learn to speak by listening alone. You learn by speaking.

When you say something out loud, your brain must find the words, put them in order, and get them out — now, to a real person who is waiting. Reading and listening never force you to do that. Merrill Swain gave this idea its name in 1985: taking language in is not enough, you have to push it back out.

The second part is what happens when it goes wrong. You say something. Your partner does not understand. They ask again. You try other words. Michael Long argued in 1996 that much learning happens right there, in the repair. Being honest: some studies support this and some do not. It is a real effect, not a sure thing, and only one part of learning a language.

So why a classmate, and not the teacher? Jenefer Philp, Rebecca Adams and Noriko Iwashita (2014) say it plainly: teachers are teachers and peers are peers. They offer different chances. When the teacher asks the class, one child answers and the rest wait. With a classmate, you talk the whole time. And students are more willing to say “I don’t understand” to a classmate than to a teacher. “I don’t understand” is the door. A child who will not say it is a child the lesson passes over.

What Hungry does about it: two to five students sit facing each other, turns are dealt in order so every child speaks, the cards come from the teacher’s own material, and the help sits on the screen where they can hide it when they are ready.

Why it helps you learn anything

Three plain things happen when a child explains something to another child.

First, they must pull it out of their own head. Henry Roediger and Jeffrey Karpicke showed in 2006 that students made to recall something remembered far more two days and a week later than students who read it again — even though reading again felt easier.

Second, they must say it to someone. Logan Fiorella and Richard Mayer found in 2013 that students who actually explained a lesson still had a clear advantage a week later. Students who only prepared had almost none. Preparing is not the same as speaking.

Third, it comes back. Nicholas Cepeda and colleagues (2006) reviewed hundreds of experiments: practice spread over time beats the same practice crammed together.

Does talking with classmates work? The best answer is a 2020 review by Harriet Tenenbaum and colleagues, pooling 71 studies of children aged 4 to 18. Peer interaction did better than the other ways of learning it was compared with — best when the children had to agree on an answer, not just take turns.

Now the honest part, from the same study: peer interaction was not better than one adult sitting with one child. So this does not replace a good teacher. It is how you give every child time to talk when one teacher cannot sit with each of them.

What Hungry does about it: the card asks a real question the child must answer out of their own head, everyone speaks, the words come back over the following weeks, and it sits on top of the teacher’s lesson — never in place of it.

Why it is where new ideas come from

Kevin Dunbar spent a year inside working science laboratories, watching how discoveries were made. He reported in 1997 that the weekly lab meeting was one of the main places new ideas were born. One person shows a result. Others ask questions the presenter had not thought of. Alone, Dunbar found, people struggle to think of a second explanation for what they see — in a group, somebody else supplies it. And when a result was strange, the group talked about it far more than when it was expected.

Brian Uzzi and colleagues looked at 17.9 million scientific papers in 2013. Papers written by three or more people put an unusual combination of ideas into their work more often than papers by one person.

Here is a picture to explain it: one person with a torch can only look where the torch points. Two people with two torches look in two directions — and each sees what the other’s light landed on. That is what a conversation does with ideas.

Being straight about it: this research is about scientists, not children in an English class. Nobody has shown that talking in pairs turns children into inventors. It does show that the question you did not expect is what moves thinking — and only another person can hand you one.

What Hungry does about it: the cards come from the teacher’s own material, so the unexpected question lands on something the class actually knows — and a real person sits across the table to ask it.

One last thing

For best results

Hungry is extra speaking practice on top of your normal lessons. It does not replace them — it gives students far more turns to actually talk.

Getting the level right

Keep the level high enough that students meet some language they don't know yet — and low enough that they still understand almost all of the question. Almost never tapping a word? Step up. Tapping several times just to understand the question? Step down. The app also offers a step up or down on its own.

Before you go

Did you try the parts people often miss?

Hungry is deliberately flexible. The best first run changes the setup, uses a real topic, and includes another human. Tick them off as you go — this page remembers.

Three feedback questions

1. Where did Hungry make starting or continuing a conversation easier?  2. Which feature was hard to discover? 3. What would make you use it again next week?  Send them to jesse@unison.club — we read everything.